package com.happyelements.athene.game.world.itemfunc;

import java.util.Map;

import com.google.common.collect.Maps;

/**
 * 道具使用效果
 * @author champion
 *
 */
public class ItemEffectVo {

	public static final String RESULT_SUCCESS = "success";
	public static final String RESULT_FAILED = "failed";
	
	/** 游戏结果，true或者false */
	private String result = RESULT_FAILED;

	/** 返给前端的出错信息 */
	private String message;
	
	/** 游戏需要返回给前端的信息 */
	private Map<String, ?> responseInfo = Maps.newHashMap();

	public final String getResult() {
		return result;
	}

	public final void setResult(String result) {
		this.result = result;
	}

	public final String getMessage() {
		return message;
	}

	public final void setMessage(String message) {
		this.message = message;
	}

	public final Map<String, ?> getResponseInfo() {
		return responseInfo;
	}

	public final void setResponseInfo(Map<String, ?> responseInfo) {
		this.responseInfo = responseInfo;
	}
	
	
}
